I forgot to say, Brentano mentioned godot because a friend of his has (co?)written a game using it and distributed it on Steam, so he figured that showed it was possible and we might be able to pester him with questions, if needed. I have no idea if anyone has played the game. If I get more details I’ll prolly share those privately. Anyway, point is, dude has no gamesdev background, so looks like it’s usable for n00bs. and now your testimony matches! So that’s a good sign.
(Also I was like, “iirc unreal engine requires you to faff with Epic Games stuff, and Unity was the more open option, but iirc they had some big drama recently, what was it, now…” Haha they were the ones who wanted to charge devs per install! So haha let’s not. xD)
So yeah, currently I think sounds like we should go with godot and switch if we hate it. Glance at docs mentioned a node system, sounded like something I’ll suck at, but will wait and see.
Blitter Boy is pretty obscure! It’s a Net Yaroze game (ps1 indie games that you got on a demo disc with the official playstation magazine, back in the day). Net Yaroze games are great from a dev pov because at least half of them were completely dreadful! xD you can really see what works and what doesn’t to make a simple game, like “why is this space invaders clone really fun, while this other one is unplayable?” You see what to prioritise. If you have a ps1 emulator I recommend trying them! Some of my fave games of all time are obscure net yaroze things.
So I suggested kart racing as a bit of a joke (even though I’d be thrilled if we COULD) because there used to be a truism that kart racers were always awful, and I don’t think I’ve ever seen a good indie one. (My preference for real ones is Crash Team Racing, which aiui is just a mariokart ripoff) But yeah, a sidescroller like your battletoads link sounds more achievable, and a type I’ve wanted to try to make for ages! (I refer to that type as “dinojump/turmac roll/robot unicorn attack/Leo steel”). ‘dinojump with no birds’ is like my ideal game. XDDD I have to keep it simple or I get overwhelmed.
Tbh I’d love to do a rhythm game, but I bet they are a pain because of how quickly they need to pick up responses and how well-synced everything has to be.